Module:Gear/Axes/Data
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Documentation for this module may be created at Module:Gear/Axes/Data/doc
-- Axes Data
local T = "[[Tools|Tool]] ([[Axes|Axe]])"
local S = "[[Woodcutting]]"
local A = "Woodcutting"
local P = "------"
local C = "[[Carpenter]]"
local H = " (High Level)"
local Data =
{
["Worn Axe"] = {
Description = "Axe belonging to a former Woodcutter. Her name is still written on its handle.",
Rarity = 0,
Usable = { "All" },
Skill = S,
SkillLvl = 1,
Stat1 = A,
Stat1Value = 6,
Special = P,
Sold = 400,
Sell = 10,
Type = T
},
["Oak Axe"] = {
Description = "Axe with a handle made of oak. Somewhat decent.",
Rarity = 0,
Usable = { "All" },
Skill = S,
SkillLvl = 1,
Stat1 = A,
Stat1Value = 9,
Special = P,
CraftClass = C,
CraftRank = "Fledgling",
Ingredients = { "[[Oak Beam]]", "[[Bronze Ingot]]" },
Amount = { 1, 2 },
Exp = 10,
Sold = 1050,
Sell = 380,
Type = T
},
["Pine Axe"] = {
Japanese = "松斧",
Description = "Axe with a handle made of pine. Be careful! It's sharp!",
Rarity = 1,
Usable = { "All" },
Skill = S,
SkillLvl = 2,
Stat1 = A,
Stat1Value = 12,
Special = P,
CraftClass = C,
CraftRank = "Apprentice",
Ingredients = { "[[Pine Beam]]", "[[Iron Ingot]]" },
Amount = { 1, 2 },
Exp = 15,
Sold = 1800,
Sell = 1100,
Type = T
},
["Palm Axe"] = {
Description = "Glittering axe with a handle made of palm. A blessing from the Forest Lady.",
Rarity = 2,
Usable = { "All" },
Skill = S,
SkillLvl = 3,
Stat1 = A,
Stat1Value = 16,
Special = P,
CraftClass = C,
CraftRank = "Apprentice",
Ingredients = { "[[Palm Beam]]", "[[Silver Ingot]]" },
Amount = { 1, 2 },
Exp = 25,
Sold = 3045,
Sell = 1360,
Type = T
},
["Sugar Axe"] = {
Description = "A golden axe with a sugar wood handle. A blessing from the Forest Lady.",
Rarity = 3,
Usable = { "All" },
Skill = S,
SkillLvl = 4,
Stat1 = A,
Stat1Value = 20,
Special = P,
CraftClass = C,
CraftRank = "Adept",
Ingredients = { "[[Sugar Beam]]", "[[Gold Ingot]]", "[[Sunny Cotton]]" },
Amount = { 1, 2, 1 },
Exp = 65,
Sold = 5040,
Sell = 2050,
Type = T
},
["Sparkle Axe"] = {
Description = "Axe made of both razzle and dazzle. So sparkly, it'll never rust!",
Rarity = 3,
Usable = { "All" },
Skill = S,
SkillLvl = 5,
Stat1 = A,
Stat1Value = 24,
Special = "Sacred tree damage +",
CraftClass = C,
CraftRank = "Expert"..H,
Ingredients = { "[[Fir Beam]]", "[[Platinum Ingot]]", "[[Linen]]" },
Amount = { 1, 2, 1 },
Exp = 130,
Sold = 8400,
Sell = 3300,
Type = T
},
["Marine Axe"] = {
Japanese = "海洋斧",
Description = "Axe infused with the breath of the sea god. Its usability is quite high.",
Rarity = 3,
Usable = { "All" },
Skill = S,
SkillLvl = 6,
Stat1 = A,
Stat1Value = 30,
Special = "Charged attack power +",
CraftClass = C,
CraftRank = "Master"..H,
Ingredients = { "[[Water Beam]]", "[[Rainbow Shell]]", "[[Glittering Coral]]" },
Amount = { 2, 2, 2 },
Exp = 200,
Sold = 13650,
Sell = 9000,
Type = T
},
["Giant's Axe"] = {
Description = 'Axe infused with the power of the ancient giants. Perfectly balanced.',
Rarity = 4,
Usable = { "All" },
Skill = S,
SkillLvl = 7,
Stat1 = A,
Stat1Value = 36,
Special = "Great tree damage +",
CraftClass = C,
CraftRank = "God-in-Training"..H,
Ingredients = { "[[Earth Beam]]", "[[Deadly Claws]]", "[[Monster Hide]]" },
Amount = { 2, 1, 1 },
Exp = 200,
Sold = 19800,
Sell = 5000,
Type = T
},
["Goddess's Axe"] = {
Description = "Axe blessed by the Goddess. Almost like it adjusts to the user's hand.",
Rarity = 4,
Usable = { "All" },
Skill = S,
SkillLvl = 8,
Stat1 = A,
Stat1Value = 44,
Special = "Sweet Spot area +",
CraftClass = C,
CraftRank = "Master"..H,
Ingredients = { "[[Earth Beam]]", "[[Celestial Ingot]]", "[[Moon Cluster]]" },
Amount = { 2, 1, 2 },
Exp = 200,
Sold = 27000,
Sell = 8300,
Type = T
},
["Great Forest Axe"] = {
Description = "Axe crafted deep within the forest. It is said there is no tree it cannot cut.",
Rarity = 5,
Usable = { "Woodcutter" },
Skill = S,
SkillLvl = 11,
Stat1 = A,
Stat1Value = 54,
Special = "Rare drops + (woodcutting)",
CraftClass = C,
CraftRank = "God"..H,
Ingredients = { "[[Starry Beam]]", "[[Earth Mana +]]", "[[Cruel Fang]]" },
Amount = { 2, 1, 1 },
Exp = 200,
Sold = "N/A",
Sell = 10450,
Type = T
},
["Gigaga Axe"] = {
Description = "Axe from a time long forgotten. Contains the power of the Fluffkin.",
Rarity = 5,
Usable = { "All" },
Skill = S,
SkillLvl = 12,
Stat1 = A,
Stat1Value = 50,
Special = "Max Sweet Spot strikes +",
CraftClass = C,
CraftRank = "God-in-Training",
Ingredients = { "[[Gigaga Beam]]", "[[Rainbow Mana]]", "[[Sack of Secret Treasure]]" },
Amount = { 1, 1, 1 },
Exp = 600,
Sold = 47000,
Sell = 19600,
Type = T,
DLC = 1
},
["Cutterfly"] = {
Description = "Axe reminiscent of a butterfly. It looks cute, but it packs a punch!",
Rarity = 5,
Usable = { "All" },
Skill = S,
SkillLvl = 13,
Stat1 = A,
Stat1Value = 65,
Special = "Sweet Spot area ++",
CraftClass = C,
CraftRank = "God-in-Training"..H,
Ingredients = { "[[Gigaga Beam]]", "[[Giga Gigaga Log]]", "[[Angelic Butterfly]]" },
Amount = { 2, 1, 5 },
Exp = 1500,
Sold = "N/A",
Sell = 30000,
Type = T,
DLC = 1
},
["Meteor Axe"] = {
Description = "An axe infused with the power of the gods. So mighty, it can cut a meteorite right in half.",
Rarity = 5,
Usable = { "Woodcutter" },
Skill = S,
SkillLvl = 15,
Stat1 = A,
Stat1Value = 70,
Special = "Special tree damage +",
CraftClass = C,
CraftRank = "God"..H,
Ingredients = { "[[Divine Beam]]", "[[Giant Divine Log]]", "[[Ancient Stone +]]" },
Amount = { 2, 1, 3 },
Exp = 1800,
Sold = "N/A",
Sell = 32000,
Type = T,
DLC = 1
}
}
return Data