Module:Gear/Daggers/Data
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Documentation for this module may be created at Module:Gear/Daggers/Data/doc
-- Daggers Data
local T = "[[Weapons|Weapon]] ([[Daggers|Dagger]])"
local S = "[[Dagger Skill]]"
local A = "Attack"
local P = "------"
local C = "[[Blacksmith]]"
local H = " (High Level)"
local Data =
{
["Novice's Dagger"] = {
Description = "A beginner's dagger.<br>Not much, but better than nothing.",
Rarity = 0,
Usable = { "All" },
Skill = S,
SkillLvl = 1,
Stat1 = A,
Stat1Value = 4,
Special = P,
Sold = 200,
Sell = 10,
Type = T
},
["Bronze Dagger"] = {
Description = "A dagger made of bronze.<br>Suitable for adventurers from all walks of Life!",
Rarity = 0,
Usable = { "All" },
Skill = S,
SkillLvl = 1,
Stat1 = A,
Stat1Value = 8,
Special = P,
CraftClass = C,
CraftRank = "Fledgling",
Ingredients = { "[[Bronze Ingot]]", "[[Dandelion Cotton]]" },
Amount = { 1, 1 },
Sold = 580,
Sell = 210,
Type = T
},
["Iron Dagger"] = {
Japanese = "鉄の短剣",
Description = "A durable dagger made of iron. Its blade is extremely sharp, so be extra careful!",
Rarity = 1,
Usable = { "All" },
Skill = S,
SkillLvl = 2,
Stat1 = A,
Stat1Value = 12,
Special = P,
CraftClass = C,
CraftRank = "Apprentice",
Ingredients = { "[[Iron Ingot]]", "[[Wool]]" },
Amount = { 1, 1 },
Sold = 640,
Sell = 550,
Type = T
},
["Silver Dagger"] = {
Description = "A dagger made of silver. Monsters' natural aversion to silver makes it a reliable weapon.",
Rarity = 2,
Usable = { "All" },
Skill = S,
SkillLvl = 3,
Stat1 = A,
Stat1Value = 16,
Special = P,
CraftClass = C,
CraftRank = "Adept",
Ingredients = { "[[Silver Ingot]]", "[[Silk]]" },
Amount = { 1, 1 },
Sold = 2000,
Sell = 1000,
Type = T
},
["Gold Dagger"] = {
Description = "A dagger made of gold. Its gaudy looks can make even the toughest monster cringe.",
Rarity = 3,
Usable = { "All" },
Skill = S,
SkillLvl = 4,
Stat1 = A,
Stat1Value = 22,
Special = P,
CraftClass = C,
CraftRank = "Expert",
Ingredients = { "[[Gold Ingot]]", "[[Sunny Cotton]]" },
Amount = { 1, 1 },
Sold = 3000,
Sell = 1350,
Type = T
},
["Rogue's Dagger"] = {
Description = 'Loved by "treasure hunters" for its lightness.<br>Very reliable when... "procuring" treasure.',
Rarity = 4,
Usable = { "All" },
Skill = S,
SkillLvl = 6,
Stat1 = A,
Stat1Value = 30,
Special = "Wind element +",
CraftClass = C,
CraftRank = "Expert"..H,
Ingredients = { "[[Platinum Ingot]]", "[[Rainbow Feather]]", "[[Monster Hide]]" },
Amount = { 1, 1, 1 },
Sold = "N/A",
Sell = 4600,
Type = T
},
["Ancient Dagger"] = {
Description = "A dagger from a bygone age. Imbued with<br>the rarest of ancient powers!",
Rarity = 5,
Usable = { "All" },
Skill = S,
SkillLvl = 8,
Stat1 = A,
Stat1Value = 34,
Special = "Battle EXP + (+10%)",
CraftClass = C,
CraftRank = "God-in-Training",
Ingredients = { "[[Ancient Ingot]]", "[[Ancient Stone]]", "[[Golden Droppings]]" },
Amount = { 1, 1, 1 },
Sold = 28000,
Sell = 5600,
Type = T
},
["Dungeon Truncheon"] = {
Description = "A dagger used by the royal guard. It has helped send many a villain to the dungeons!",
Rarity = 5,
Usable = { "All" },
Skill = S,
SkillLvl = 12,
Stat1 = A,
Stat1Value = 40,
Special = "May stun enemy",
CraftClass = C,
CraftRank = "God-in-Training",
Ingredients = { "[[Demonic Ingot]]", "[[Rare Metal]]", "[[Divine Powder]]" },
Amount = { 1, 3, 1 },
Sold = "N/A",
Sell = 18000,
Type = T
},
["Laura's Dagger"] = {
Description = "A dagger given to Laura by King Erik. It has a very lightweight and slim design.",
Rarity = 5,
Usable = { "All" },
Skill = S,
SkillLvl = 12,
Stat1 = A,
Stat1Value = 42,
Special = "S. Skill charge rate +25%",
Sold = "N/A",
Sell = 10,
Type = T
},
["Demonic Dagger"] = {
Description = "A dagger possessed by a sinister darkness. It mercilessly consumes all light around it.",
Rarity = 5,
Usable = { "All" },
Skill = S,
SkillLvl = 15,
Stat1 = A,
Stat1Value = 46,
Special = "May badly poison enemy",
CraftClass = C,
CraftRank = "God-in-Training"..H,
Ingredients = { "[[Demonic Ingot]]", "[[Vile Claws]]", "[[Evil Claws]]" },
Amount = { 1, 1, 1 },
Sold = "N/A",
Sell = 20000,
Type = T
},
["Divine Dagger"] = {
Description = "A dagger blessed by the gods. This dagger penetrates darkness better than any torch!",
Rarity = 5,
Usable = { "All" },
Skill = S,
SkillLvl = 15,
Stat1 = A,
Stat1Value = 50,
Special = "Friendship growth rate +",
CraftClass = C,
CraftRank = "God",
Ingredients = { "[[Ancient Ingot]]", "[[Protection Stone +]]", "[[Lifeforce Cluster]]" },
Amount = { 1, 1, 1 },
Sold = "N/A",
Sell = 16000,
Type = T
}
}
return Data