Module:Gear/Hammers/Data

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Documentation for this module may be created at Module:Gear/Hammers/Data/doc

-- Hammers Data
local T = "[[Tools|Tool]] ([[Hammers|Hammer]])"
local S = "[[Smithing]]"
local A = "Smithing"
local P = "------"
local C = "[[Blacksmith]]"
local H = " (High Level)"

local Data =
{
	["Fledgling's Hammer"] = {
		Description = 'A basic hammer for practicing. Puts the "easy" in "easy"!',
		Rarity = 0,
		Usable = { "All" },
		Skill = S,
		SkillLvl = 1,
		Stat1 = A,
		Stat1Value = 6,
		Special = P,
		Sold = 400,
		Sell = 10,
		Type = T
	},
	["Bronze Hammer"] = {
		Description = "Hammer made of bronze. It's OK for most forging.",
		Rarity = 0,
		Usable = { "All" },
		Skill = S,
		SkillLvl = 1,
		Stat1 = A,
		Stat1Value = 9,
		Special = P,
		CraftClass = C,
		CraftRank = "Fledgling"..H,
		Ingredients = { "[[Bronze Ingot]]", "[[Oak Beam]]" },
		Amount = { 2, 1 },
		Exp = 15,
		Sold = 1160,
		Sell = 400 ,
		Type = T
	},
	["Iron Hammer"] = {
		Description = "Solid hammer made of iron. Great for those aspiring Blacksmiths.",
		Rarity = 1,
		Usable = { "All" },
		Skill = S,
		SkillLvl = 2,
		Stat1 = A,
		Stat1Value = 12,
		Special = P,
		CraftClass = C,
		CraftRank = "Apprentice"..H,
		Ingredients = { "[[Iron Ingot]]", "[[Pine Beam]]" },
		Amount = { 2, 1 },
		Exp = 45,
		Sold = 2100,
		Sell = 900,
		Type = T
	},
	["Silver Hammer"] = {
		Description = "Sleek hammer made of silver. For intermediate users and up.",
		Rarity = 2,
		Usable = { "All" },
		Skill = S,
		SkillLvl = 3,
		Stat1 = A,
		Stat1Value = 16,
		Special = "Higher quality rate +1%",
		CraftClass = C,
		CraftRank = "Adept"..H,
		Ingredients = { "[[Silver Ingot]]", "[[Palm Beam]]", "[[Animal Hide]]" },
		Amount = { 2, 1, 2 },
		Exp = 80,
		Sold = 3300,
		Sell = 1600,
		Type = T
	},
	["Gold Hammer"] = {
		Description = "Glittering hammer made of gold. Often more status symbol than tool.",
		Rarity = 3,
		Usable = { "All" },
		Skill = S,
		SkillLvl = 4,
		Stat1 = A,
		Stat1Value = 20,
		Special = P,
		CraftClass = C,
		CraftRank = "Expert"..H,
		Ingredients = { "[[Gold Ingot]]", "[[Sugar Beam]]", "[[Beast Hide]]" },
		Amount = { 2, 1, 2 },
		Exp = 130,
		Sold = 5520,
		Sell = 3000,
		Type = T
	},
	["Super Hammer"] = {
		Description = "Hammer finely tuned for balance. It's almost like it adjusts to the user's hand.",
		Rarity = 3,
		Usable = { "All" },
		Skill = S,
		SkillLvl = 5,
		Stat1 = A,
		Stat1Value = 24,
		Special = P,
		CraftClass = C,
		CraftRank = "Expert"..H,
		Ingredients = { "[[Platinum Ingot]]", "[[Fir Beam]]", "[[Monster Hide]]" },
		Amount = { 2, 1, 2 },
		Exp = 130,
		Sold = 9200,
		Sell = 4400,
		Type = T
	},
	["Flame Hammer"] = {
		Japanese = "炎のハンマー",
		Description = "Hammer infused with fire. Lets you strike while the iron's hot!",
		Rarity = 3,
		Usable = { "All" },
		Skill = S,
		SkillLvl = 6,
		Stat1 = A,
		Stat1Value = 30,
		Special = "Higher quality rate +5%",
		CraftClass = C,
		CraftRank = "Master"..H,
		Ingredients = { "[[Magma Ingot]]", "[[Fire Mana]]", "[[Fire Shard]]" },
		Amount = { 2, 2, 1 },
		Exp = 200,
		Sold = 14900,
		Sell = 10800,
		Type = T
	},
	["Rockcrusher Hammer"] = {
		Japanese = "トゲトゲハンマー",
		Description = "Hammer with spikes on both ends. Sure to get its point across.",
		Rarity = 4,
		Usable = { "All" },
		Skill = S,
		SkillLvl = 7,
		Stat1 = A,
		Stat1Value = 36,
		Special = P,
		CraftClass = C,
		CraftRank = "Master"..H,
		Ingredients = { "[[Magic Ingot]]", "[[Sturdy Fang]]", "[[Timeworn Shell]]" },
		Amount = { 2, 2, 1 },
		Exp = 200,
		Sold = 21000,
		Sell = 6300,
		Type = T
	},
	["Spark Hammer"] = {
		Japanese = "火花のハンマー",
		Description = "Hammer infused with lightning. One electrifying experience!",
		Rarity = 4,
		Usable = { "All" },
		Skill = S,
		SkillLvl = 8,
		Stat1 = A,
		Stat1Value = 44,
		Special = "Higher quality rate +20%",
		CraftClass = C,
		CraftRank = "Hero"..H,
		Ingredients = { "[[Celestial Ingot]]", "[[Lightning Feather]]", "[[Wind Shard]]" },
		Amount = { 2, 1, 1 },
		Exp = 230,
		Sold = 29000,
		Sell = 9500,
		Type = T
	},
	["Spirit Hammer"] = {
		Description = "Hammer infused with spiritual energy. Said to strengthen the user's swings.",
		Rarity = 5,
		Usable = { "Blacksmith" },
		Skill = S,
		SkillLvl = 11,
		Stat1 = A,
		Stat1Value = 54,
		Special = "Higher quality rate +25%",
		CraftClass = C,
		CraftRank = "God"..H,
		Ingredients = { "[[Bismuth Ingot]]", "[[Celestial Ingot]]", "[[Starry Beam]]" },
		Amount = { 2, 2, 1 },
		Exp = 600,
		Sold = "N/A",
		Sell = 12000,
		Type = T
	},
	["Gigaga Hammer"] = {
		Description = "Said to have forged many famed weapons. Infused with Fluffkin power. Quite the rarity.",
		Rarity = 5,
		Usable = { "All" },
		Skill = S,
		SkillLvl = 12,
		Stat1 = A,
		Stat1Value = 50,
		Special = "Crafting time limit +",
		CraftClass = C,
		CraftRank = "God-in-Training"..H,
		Ingredients = { "[[Demonic Ingot]]", "[[Ancient Stone]]", "[[Ancient Fang]]" },
		Amount = { 3, 1, 1 },
		Exp = 600,
		Sold = 50000,
		Sell = 9000,
		Type = T,
		DLC = 1
	},
	["Clockwork Hammer"] = {
		Description = "Hammer that can smash though time itself. Said to be THE cure for insomnia.",
		Rarity = 5,
		Usable = { "All" },
		Skill = S,
		SkillLvl = 13,
		Stat1 = A,
		Stat1Value = 65,
		Special = "Crafting S. Skill rate +25%",
		CraftClass = C,
		CraftRank = "God-in-Training"..H,
		Ingredients = { "[[Demonic Ingot]]", "[[Ancient Shell]]", "[[Fossil Shard]]" },
		Amount = { 2, 1, 1 },
		Exp = 1500,
		Sold = "N/A",
		Sell = 12000,
		Type = T,
		DLC = 1
	},
	["Star Smasher"] = {
		Description = "Toughest hammer around. Its durability is out of this world!",
		Rarity = 5,
		Usable = { "Blacksmith" },
		Skill = S,
		SkillLvl = 15,
		Stat1 = A,
		Stat1Value = 70,
		Special = "Higher quality rate +30%",
		CraftClass = C,
		CraftRank = "God"..H,
		Ingredients = { "[[Ancient Ingot]]", "[[Soul Stone +]]", "[[Star Diamond]]" },
		Amount = { 3, 1, 1 },
		Exp = 1800,
		Sold = "N/A",
		Sell = 40000,
		Type = T,
		DLC = 1
	}
}
return Data