Module:Gear/Hammers/Data
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Documentation for this module may be created at Module:Gear/Hammers/Data/doc
-- Hammers Data
local T = "[[Tools|Tool]] ([[Hammers|Hammer]])"
local S = "[[Smithing]]"
local A = "Smithing"
local P = "------"
local C = "[[Blacksmith]]"
local H = " (High Level)"
local Data =
{
["Fledgling's Hammer"] = {
Description = 'A basic hammer for practicing. Puts the "easy" in "easy"!',
Rarity = 0,
Usable = { "All" },
Skill = S,
SkillLvl = 1,
Stat1 = A,
Stat1Value = 6,
Special = P,
Sold = 400,
Sell = 10,
Type = T
},
["Bronze Hammer"] = {
Description = "Hammer made of bronze. It's OK for most forging.",
Rarity = 0,
Usable = { "All" },
Skill = S,
SkillLvl = 1,
Stat1 = A,
Stat1Value = 9,
Special = P,
CraftClass = C,
CraftRank = "Fledgling"..H,
Ingredients = { "[[Bronze Ingot]]", "[[Oak Beam]]" },
Amount = { 2, 1 },
Exp = 15,
Sold = 1160,
Sell = 400 ,
Type = T
},
["Iron Hammer"] = {
Description = "Solid hammer made of iron. Great for those aspiring Blacksmiths.",
Rarity = 1,
Usable = { "All" },
Skill = S,
SkillLvl = 2,
Stat1 = A,
Stat1Value = 12,
Special = P,
CraftClass = C,
CraftRank = "Apprentice"..H,
Ingredients = { "[[Iron Ingot]]", "[[Pine Beam]]" },
Amount = { 2, 1 },
Exp = 45,
Sold = 2100,
Sell = 900,
Type = T
},
["Silver Hammer"] = {
Description = "Sleek hammer made of silver. For intermediate users and up.",
Rarity = 2,
Usable = { "All" },
Skill = S,
SkillLvl = 3,
Stat1 = A,
Stat1Value = 16,
Special = "Higher quality rate +1%",
CraftClass = C,
CraftRank = "Adept"..H,
Ingredients = { "[[Silver Ingot]]", "[[Palm Beam]]", "[[Animal Hide]]" },
Amount = { 2, 1, 2 },
Exp = 80,
Sold = 3300,
Sell = 1600,
Type = T
},
["Gold Hammer"] = {
Description = "Glittering hammer made of gold. Often more status symbol than tool.",
Rarity = 3,
Usable = { "All" },
Skill = S,
SkillLvl = 4,
Stat1 = A,
Stat1Value = 20,
Special = P,
CraftClass = C,
CraftRank = "Expert"..H,
Ingredients = { "[[Gold Ingot]]", "[[Sugar Beam]]", "[[Beast Hide]]" },
Amount = { 2, 1, 2 },
Exp = 130,
Sold = 5520,
Sell = 3000,
Type = T
},
["Super Hammer"] = {
Description = "Hammer finely tuned for balance. It's almost like it adjusts to the user's hand.",
Rarity = 3,
Usable = { "All" },
Skill = S,
SkillLvl = 5,
Stat1 = A,
Stat1Value = 24,
Special = P,
CraftClass = C,
CraftRank = "Expert"..H,
Ingredients = { "[[Platinum Ingot]]", "[[Fir Beam]]", "[[Monster Hide]]" },
Amount = { 2, 1, 2 },
Exp = 130,
Sold = 9200,
Sell = 4400,
Type = T
},
["Flame Hammer"] = {
Japanese = "炎のハンマー",
Description = "Hammer infused with fire. Lets you strike while the iron's hot!",
Rarity = 3,
Usable = { "All" },
Skill = S,
SkillLvl = 6,
Stat1 = A,
Stat1Value = 30,
Special = "Higher quality rate +5%",
CraftClass = C,
CraftRank = "Master"..H,
Ingredients = { "[[Magma Ingot]]", "[[Fire Mana]]", "[[Fire Shard]]" },
Amount = { 2, 2, 1 },
Exp = 200,
Sold = 14900,
Sell = 10800,
Type = T
},
["Rockcrusher Hammer"] = {
Japanese = "トゲトゲハンマー",
Description = "Hammer with spikes on both ends. Sure to get its point across.",
Rarity = 4,
Usable = { "All" },
Skill = S,
SkillLvl = 7,
Stat1 = A,
Stat1Value = 36,
Special = P,
CraftClass = C,
CraftRank = "Master"..H,
Ingredients = { "[[Magic Ingot]]", "[[Sturdy Fang]]", "[[Timeworn Shell]]" },
Amount = { 2, 2, 1 },
Exp = 200,
Sold = 21000,
Sell = 6300,
Type = T
},
["Spark Hammer"] = {
Japanese = "火花のハンマー",
Description = "Hammer infused with lightning. One electrifying experience!",
Rarity = 4,
Usable = { "All" },
Skill = S,
SkillLvl = 8,
Stat1 = A,
Stat1Value = 44,
Special = "Higher quality rate +20%",
CraftClass = C,
CraftRank = "Hero"..H,
Ingredients = { "[[Celestial Ingot]]", "[[Lightning Feather]]", "[[Wind Shard]]" },
Amount = { 2, 1, 1 },
Exp = 230,
Sold = 29000,
Sell = 9500,
Type = T
},
["Spirit Hammer"] = {
Description = "Hammer infused with spiritual energy. Said to strengthen the user's swings.",
Rarity = 5,
Usable = { "Blacksmith" },
Skill = S,
SkillLvl = 11,
Stat1 = A,
Stat1Value = 54,
Special = "Higher quality rate +25%",
CraftClass = C,
CraftRank = "God"..H,
Ingredients = { "[[Bismuth Ingot]]", "[[Celestial Ingot]]", "[[Starry Beam]]" },
Amount = { 2, 2, 1 },
Exp = 600,
Sold = "N/A",
Sell = 12000,
Type = T
},
["Gigaga Hammer"] = {
Description = "Said to have forged many famed weapons. Infused with Fluffkin power. Quite the rarity.",
Rarity = 5,
Usable = { "All" },
Skill = S,
SkillLvl = 12,
Stat1 = A,
Stat1Value = 50,
Special = "Crafting time limit +",
CraftClass = C,
CraftRank = "God-in-Training"..H,
Ingredients = { "[[Demonic Ingot]]", "[[Ancient Stone]]", "[[Ancient Fang]]" },
Amount = { 3, 1, 1 },
Exp = 600,
Sold = 50000,
Sell = 9000,
Type = T,
DLC = 1
},
["Clockwork Hammer"] = {
Description = "Hammer that can smash though time itself. Said to be THE cure for insomnia.",
Rarity = 5,
Usable = { "All" },
Skill = S,
SkillLvl = 13,
Stat1 = A,
Stat1Value = 65,
Special = "Crafting S. Skill rate +25%",
CraftClass = C,
CraftRank = "God-in-Training"..H,
Ingredients = { "[[Demonic Ingot]]", "[[Ancient Shell]]", "[[Fossil Shard]]" },
Amount = { 2, 1, 1 },
Exp = 1500,
Sold = "N/A",
Sell = 12000,
Type = T,
DLC = 1
},
["Star Smasher"] = {
Description = "Toughest hammer around. Its durability is out of this world!",
Rarity = 5,
Usable = { "Blacksmith" },
Skill = S,
SkillLvl = 15,
Stat1 = A,
Stat1Value = 70,
Special = "Higher quality rate +30%",
CraftClass = C,
CraftRank = "God"..H,
Ingredients = { "[[Ancient Ingot]]", "[[Soul Stone +]]", "[[Star Diamond]]" },
Amount = { 3, 1, 1 },
Exp = 1800,
Sold = "N/A",
Sell = 40000,
Type = T,
DLC = 1
}
}
return Data