Module:Gear/Needles/Data
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Documentation for this module may be created at Module:Gear/Needles/Data/doc
-- Needles Data
local T = "[[Tools|Tool]] ([[Needles|Needle]])"
local S = "[[Sewing]]"
local A = "Sewing"
local P = "------"
local C = "[[Blacksmith]]"
local H = " (High Level)"
local Data =
{
["Training Needle"] = {
Description = "A basic needle. Made for beginner Tailors.",
Rarity = 0,
Usable = { "All" },
Skill = S,
SkillLvl = 1,
Stat1 = A,
Stat1Value = 6,
Special = P,
Sold = 400,
Sell = 10,
Type = T
},
["Bronze Needle"] = {
Description = "A needle made of bronze. Expert Tailors should look elsewhere.",
Rarity = 0,
Usable = { "All" },
Skill = S,
SkillLvl = 1,
Stat1 = A,
Stat1Value = 9,
Special = P,
CraftClass = C,
CraftRank = "Fledgling",
Ingredients = { "[[Bronze Ingot]]", "[[Straw Thread]]" },
Amount = { 1, 1 },
Exp = 10,
Sold = 800,
Sell = 240,
Type = T
},
["Iron Needle"] = {
Description = "A needle made of iron. Sews through thick materials like a hot knife through butter.",
Rarity = 1,
Usable = { "All" },
Skill = S,
SkillLvl = 2,
Stat1 = A,
Stat1Value = 12,
Special = P,
CraftClass = C,
CraftRank = "Apprentice",
Ingredients = { "[[Iron Ingot]]", "[[Straw Thread]]" },
Amount = { 1, 1 },
Exp = 25,
Sold = 1440,
Sell = 500,
Type = T
},
["Silver Needle"] = {
Description = "Needle made of sleek silver. Slides through fabrics of all kinds!",
Rarity = 2,
Usable = { "All" },
Skill = S,
SkillLvl = 3,
Stat1 = A,
Stat1Value = 16,
Special = "Higher quality rate +1%",
CraftClass = C,
CraftRank = "Adept",
Ingredients = { "[[Silver Ingot]]", "[[Silk Thread]]" },
Amount = { 1, 1 },
Exp = 65,
Sold = 2300,
Sell = 750,
Type = T
},
["Gold Needle"] = {
Description = "A needle made of gold. Excellent for nuanced techniques.",
Rarity = 3,
Usable = { "All" },
Skill = S,
SkillLvl = 4,
Stat1 = A,
Stat1Value = 20,
Special = P,
CraftClass = C,
CraftRank = "Expert",
Ingredients = { "[[Gold Ingot]]", "[[Flax Thread]]" },
Amount = { 1, 1 },
Exp = 115,
Sold = 3800,
Sell = 1200,
Type = T
},
["Fashionista's Needle"] = {
Description = "A needle for the fashion-conscious. Weaves through stitching like nobody's business.",
Rarity = 3,
Usable = { "All" },
Skill = S,
SkillLvl = 5,
Stat1 = A,
Stat1Value = 24,
Special = P,
CraftClass = C,
CraftRank = "Expert"..H,
Ingredients = { "[[Platinum Ingot]]", "[[Marine Thread]]" },
Amount = { 1, 2 },
Exp = 130,
Sold = 6400,
Sell = 2200,
Type = T
},
["Hornet Needle"] = {
Description = "Needle shaped like an insect stinger. Cross stitching with this is the bee's knees!",
Rarity = 3,
Usable = { "All" },
Skill = S,
SkillLvl = 6,
Stat1 = A,
Stat1Value = 28,
Special = "Higher quality rate +15%",
CraftClass = C,
CraftRank = "God-in-Training"..H,
Ingredients = { "[[Gold Ingot]]", "[[Flax Thread]]", "[[Yellow Cactus]]" },
Amount = { 1, 2, 1 },
Exp = 200,
Sold = "N/A",
Sell = 4500,
Type = T
},
["New Wave Needle"] = {
Japanese = "ニューウェイブの針",
Description = "A needle for a new age of tailoring. Sure to help your clothing make a splash!",
Rarity = 3,
Usable = { "All" },
Skill = S,
SkillLvl = 7,
Stat1 = A,
Stat1Value = 34,
Special = "Higher quality rate +10%",
CraftClass = C,
CraftRank = "Master"..H,
Ingredients = { "[[Marine Ingot]]", "[[Starry Thread]]", "[[Vivid Coral]]" },
Amount = { 1, 2, 1 },
Exp = 200,
Sold = 15000,
Sell = 3000,
Type = T
},
["Gothic Needle"] = {
Japanese = "ゴシックの針 ",
Description = "A dark needle for the brooding Tailor. Terrible poetry not included.",
Rarity = 4,
Usable = { "All" },
Skill = S,
SkillLvl = 8,
Stat1 = A,
Stat1Value = 40,
Special = P,
CraftClass = C,
CraftRank = "God-in-Training"..H,
Ingredients = { "[[Celestial Ingot]]", "[[Starry Thread]]", "[[Black Gel]]" },
Amount = { 1, 2, 1 },
Exp = 200,
Sold = 22000,
Sell = 10500,
Type = T
},
["Industry Needle"] = {
Japanese = "プレタポルテの針",
Description = "Needle used for making top brand clothing. Runway fashion in half the time!",
Rarity = 4,
Usable = { "All" },
Skill = S,
SkillLvl = 9,
Stat1 = A,
Stat1Value = 46,
Special = "Higher quality rate +20%",
CraftClass = C,
CraftRank = "Master"..H,
Ingredients = { "[[Magic Ingot]]", "[[Starry Thread]]", "[[Ancient Shell]]" },
Amount = { 1, 2, 1 },
Exp = 200,
Sold = 30000,
Sell = 5000,
Type = T
},
["Haute Needle"] = {
Description = "Needle for the best of the best. The culmination of sewing technology.",
Rarity = 5,
Usable = { "Tailor" },
Skill = S,
SkillLvl = 11,
Stat1 = A,
Stat1Value = 54,
Special = "Higher quality rate +25%",
CraftClass = C,
CraftRank = "God"..H,
Ingredients = { "[[Bismuth Ingot]]", "[[Divine Cashmere]]", "[[White Gel]]" },
Amount = { 1, 2, 1 },
Exp = 600,
Sold = "N/A",
Sell = 12000,
Type = T
},
["Vintage Needle"] = {
Description = "Needle used to stitch legendary clothing. For making a more vintage look.",
Rarity = 5,
Usable = { "All" },
Skill = S,
SkillLvl = 12,
Stat1 = A,
Stat1Value = 50,
Special = "Crafting time limit +",
CraftClass = C,
CraftRank = "God-in-Training",
Ingredients = { "[[Ancient Ingot]]", "[[Ancient Stone]]", "[[Divine Buttons]]" },
Amount = { 1, 1, 1 },
Exp = 600,
Sold = 51000,
Sell = 7000,
Type = T,
DLC = 1
},
["Vogue Needle"] = {
Description = "Needle that can pierce any fabric. Its mystical design is the new black!",
Rarity = 5,
Usable = { "All" },
Skill = S,
SkillLvl = 13,
Stat1 = A,
Stat1Value = 65,
Special = "Crafting S. Skill rate +25%",
CraftClass = C,
CraftRank = "God-in-Training",
Ingredients = { "[[Demonic Ingot]]", "[[Vile Claws]]", "[[Cursed Tail]]" },
Amount = { 1, 1, 1 },
Exp = 1500,
Sold = "N/A",
Sell = 8000,
Type = T,
DLC = 1
},
["Athena's Needle"] = {
Description = "A needle said to belong to a divine Tailor. It almost seems to sew all on its own.",
Rarity = 5,
Usable = { "Tailor" },
Skill = S,
SkillLvl = 15,
Stat1 = A,
Stat1Value = 70,
Special = "Higher quality rate +30%",
CraftClass = C,
CraftRank = "God",
Ingredients = { "[[Ancient Ingot]]", "[[Protection Stone +]]", "[[Divine Powder]]" },
Amount = { 1, 1, 3 },
Exp = 1800,
Sold = "N/A",
Sell = 22000,
Type = T,
DLC = 1
}
}
return Data