Module:Gear/Needles/Data

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Documentation for this module may be created at Module:Gear/Needles/Data/doc

-- Needles Data
local T = "[[Tools|Tool]] ([[Needles|Needle]])"
local S = "[[Sewing]]"
local A = "Sewing"
local P = "------"
local C = "[[Blacksmith]]"
local H = " (High Level)"

local Data =
{
	["Training Needle"] = {
		Description = "A basic needle. Made for beginner Tailors.",
		Rarity = 0,
		Usable = { "All" },
		Skill = S,
		SkillLvl = 1,
		Stat1 = A,
		Stat1Value = 6,
		Special = P,
		Sold = 400,
		Sell = 10,
		Type = T
	},
	["Bronze Needle"] = {
		Description = "A needle made of bronze. Expert Tailors should look elsewhere.",
		Rarity = 0,
		Usable = { "All" },
		Skill = S,
		SkillLvl = 1,
		Stat1 = A,
		Stat1Value = 9,
		Special = P,
		CraftClass = C,
		CraftRank = "Fledgling",
		Ingredients = { "[[Bronze Ingot]]", "[[Straw Thread]]" },
		Amount = { 1, 1 },
		Exp = 10,
		Sold = 800,
		Sell = 240,
		Type = T
	},
	["Iron Needle"] = {
		Description = "A needle made of iron. Sews through thick materials like a hot knife through butter.",
		Rarity = 1,
		Usable = { "All" },
		Skill = S,
		SkillLvl = 2,
		Stat1 = A,
		Stat1Value = 12,
		Special = P,
		CraftClass = C,
		CraftRank = "Apprentice",
		Ingredients = { "[[Iron Ingot]]", "[[Straw Thread]]" },
		Amount = { 1, 1 },
		Exp = 25,
		Sold = 1440,
		Sell = 500,
		Type = T
	},
	["Silver Needle"] = {
		Description = "Needle made of sleek silver. Slides through fabrics of all kinds!",
		Rarity = 2,
		Usable = { "All" },
		Skill = S,
		SkillLvl = 3,
		Stat1 = A,
		Stat1Value = 16,
		Special = "Higher quality rate +1%",
		CraftClass = C,
		CraftRank = "Adept",
		Ingredients = { "[[Silver Ingot]]", "[[Silk Thread]]" },
		Amount = { 1, 1 },
		Exp = 65,
		Sold = 2300,
		Sell = 750,
		Type = T
	},
	["Gold Needle"] = {
		Description = "A needle made of gold. Excellent for nuanced techniques.",
		Rarity = 3,
		Usable = { "All" },
		Skill = S,
		SkillLvl = 4,
		Stat1 = A,
		Stat1Value = 20,
		Special = P,
		CraftClass = C,
		CraftRank = "Expert",
		Ingredients = { "[[Gold Ingot]]", "[[Flax Thread]]" },
		Amount = { 1, 1 },
		Exp = 115,
		Sold = 3800,
		Sell = 1200,
		Type = T
	},
	["Fashionista's Needle"] = {
		Description = "A needle for the fashion-conscious. Weaves through stitching like nobody's business.",
		Rarity = 3,
		Usable = { "All" },
		Skill = S,
		SkillLvl = 5,
		Stat1 = A,
		Stat1Value = 24,
		Special = P,
		CraftClass = C,
		CraftRank = "Expert"..H,
		Ingredients = { "[[Platinum Ingot]]", "[[Marine Thread]]" },
		Amount = { 1, 2 },
		Exp = 130,
		Sold = 6400,
		Sell = 2200,
		Type = T
	},
	["Hornet Needle"] = {
		Description = "Needle shaped like an insect stinger. Cross stitching with this is the bee's knees!",
		Rarity = 3,
		Usable = { "All" },
		Skill = S,
		SkillLvl = 6,
		Stat1 = A,
		Stat1Value = 28,
		Special = "Higher quality rate +15%",
		CraftClass = C,
		CraftRank = "God-in-Training"..H,
		Ingredients = { "[[Gold Ingot]]", "[[Flax Thread]]", "[[Yellow Cactus]]" },
		Amount = { 1, 2, 1 },
		Exp = 200,
		Sold = "N/A",
		Sell = 4500,
		Type = T
	},
	["New Wave Needle"] = {
		Japanese = "ニューウェイブの針",
		Description = "A needle for a new age of tailoring. Sure to help your clothing make a splash!",
		Rarity = 3,
		Usable = { "All" },
		Skill = S,
		SkillLvl = 7,
		Stat1 = A,
		Stat1Value = 34,
		Special = "Higher quality rate +10%",
		CraftClass = C,
		CraftRank = "Master"..H,
		Ingredients = { "[[Marine Ingot]]", "[[Starry Thread]]", "[[Vivid Coral]]" },
		Amount = { 1, 2, 1 },
		Exp = 200,
		Sold = 15000,
		Sell = 3000,
		Type = T
	},
	["Gothic Needle"] = {
		Japanese = "ゴシックの針 ",
		Description = "A dark needle for the brooding Tailor. Terrible poetry not included.",
		Rarity = 4,
		Usable = { "All" },
		Skill = S,
		SkillLvl = 8,
		Stat1 = A,
		Stat1Value = 40,
		Special = P,
		CraftClass = C,
		CraftRank = "God-in-Training"..H,
		Ingredients = { "[[Celestial Ingot]]", "[[Starry Thread]]", "[[Black Gel]]" },
		Amount = { 1, 2, 1 },
		Exp = 200,
		Sold = 22000,
		Sell = 10500,
		Type = T
	},
	["Industry Needle"] = {
		Japanese = "プレタポルテの針",
		Description = "Needle used for making top brand clothing. Runway fashion in half the time!",
		Rarity = 4,
		Usable = { "All" },
		Skill = S,
		SkillLvl = 9,
		Stat1 = A,
		Stat1Value = 46,
		Special = "Higher quality rate +20%",
		CraftClass = C,
		CraftRank = "Master"..H,
		Ingredients = { "[[Magic Ingot]]", "[[Starry Thread]]", "[[Ancient Shell]]" },
		Amount = { 1, 2, 1 },
		Exp = 200,
		Sold = 30000,
		Sell = 5000,
		Type = T
	},
	["Haute Needle"] = {
		Description = "Needle for the best of the best. The culmination of sewing technology.",
		Rarity = 5,
		Usable = { "Tailor" },
		Skill = S,
		SkillLvl = 11,
		Stat1 = A,
		Stat1Value = 54,
		Special = "Higher quality rate +25%",
		CraftClass = C,
		CraftRank = "God"..H,
		Ingredients = { "[[Bismuth Ingot]]", "[[Divine Cashmere]]", "[[White Gel]]" },
		Amount = { 1, 2, 1 },
		Exp = 600,
		Sold = "N/A",
		Sell = 12000,
		Type = T
	},
	["Vintage Needle"] = {
		Description = "Needle used to stitch legendary clothing. For making a more vintage look.",
		Rarity = 5,
		Usable = { "All" },
		Skill = S,
		SkillLvl = 12,
		Stat1 = A,
		Stat1Value = 50,
		Special = "Crafting time limit +",
		CraftClass = C,
		CraftRank = "God-in-Training",
		Ingredients = { "[[Ancient Ingot]]", "[[Ancient Stone]]", "[[Divine Buttons]]" },
		Amount = { 1, 1, 1 },
		Exp = 600,
		Sold = 51000,
		Sell = 7000,
		Type = T,
		DLC = 1
	},
	["Vogue Needle"] = {
		Description = "Needle that can pierce any fabric. Its mystical design is the new black!",
		Rarity = 5,
		Usable = { "All" },
		Skill = S,
		SkillLvl = 13,
		Stat1 = A,
		Stat1Value = 65,
		Special = "Crafting S. Skill rate +25%",
		CraftClass = C,
		CraftRank = "God-in-Training",
		Ingredients = { "[[Demonic Ingot]]", "[[Vile Claws]]", "[[Cursed Tail]]" },
		Amount = { 1, 1, 1 },
		Exp = 1500,
		Sold = "N/A",
		Sell = 8000,
		Type = T,
		DLC = 1
	},
	["Athena's Needle"] = {
		Description = "A needle said to belong to a divine Tailor. It almost seems to sew all on its own.",
		Rarity = 5,
		Usable = { "Tailor" },
		Skill = S,
		SkillLvl = 15,
		Stat1 = A,
		Stat1Value = 70,
		Special = "Higher quality rate +30%",
		CraftClass = C,
		CraftRank = "God",
		Ingredients = { "[[Ancient Ingot]]", "[[Protection Stone +]]", "[[Divine Powder]]" },
		Amount = { 1, 1, 3 },
		Exp = 1800,
		Sold = "N/A",
		Sell = 22000,
		Type = T,
		DLC = 1
	}
}
return Data