Module:Gear/Saws/Data
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Documentation for this module may be created at Module:Gear/Saws/Data/doc
-- Saws Data
local T = "[[Tools|Tool]] ([[Saws|Saw]])"
local S = "[[Carpentry]]"
local A = "Carpentry"
local P = "------"
local C = "[[Carpenter]]"
local H = " (High Level)"
local Data =
{
["Makeshift Saw"] = {
Description = "Saw for beginners. Shows signs of rusting.",
Rarity = 0,
Usable = { "All" },
Skill = S,
SkillLvl = 1,
Stat1 = A,
Stat1Value = 6,
Special = P,
Sold = 400,
Sell = 10,
Type = T
},
["Oak Saw"] = {
Description = "Saw with a handle made of oak. Not terrible, not great.",
Rarity = 0,
Usable = { "All" },
Skill = S,
SkillLvl = 1,
Stat1 = A,
Stat1Value = 9,
Special = P,
CraftClass = C,
CraftRank = "Fledgling",
Ingredients = { "[[Oak Beam]]", "[[Bronze Ingot]]", "[[Animal Hide]]" },
Amount = { 1, 1, 1 },
Exp = 10,
Sold = 1100,
Sell = 440,
Type = T
},
["Pine Saw"] = {
Description = "Saw with a handle made from pine. Easy on the hands, tough on the wood.",
Rarity = 1,
Usable = { "All" },
Skill = S,
SkillLvl = 2,
Stat1 = A,
Stat1Value = 12,
Special = P,
CraftClass = C,
CraftRank = "Apprentice",
Ingredients = { "[[Pine Beam]]", "[[Iron Ingot]]", "[[Animal Hide]]" },
Amount = { 1, 1, 1 },
Exp = 15,
Sold = 1980,
Sell = 800,
Type = T
},
["Palm Saw"] = {
Description = "Saw with a handle made from palm. Loved by Carpenters far and wide.",
Rarity = 2,
Usable = { "All" },
Skill = S,
SkillLvl = 3,
Stat1 = A,
Stat1Value = 16,
Special = "Higher quality rate +1%",
CraftClass = C,
CraftRank = "Apprentice",
Ingredients = { "[[Palm Beam]]", "[[Silver Ingot]]", "[[Beast Hide]]" },
Amount = { 1, 1, 1 },
Exp = 25,
Sold = 3190,
Sell = 1640,
Type = T
},
["Sugar Saw"] = {
Description = "A saw with a handle made from sugar wood. Responds to even delicate movements.",
Rarity = 3,
Usable = { "All" },
Skill = S,
SkillLvl = 4,
Stat1 = A,
Stat1Value = 20,
Special = P,
CraftClass = C,
CraftRank = "Adept",
Ingredients = { "[[Sugar Beam]]", "[[Gold Ingot]]", "[[Ruby]]" },
Amount = { 1, 1, 1 },
Exp = 65,
Sold = 5280,
Sell = 3850,
Type = T
},
["Royal Saw"] = {
Description = "Saw once used by the King of Castele. Said to have been used on castle DIY.",
Rarity = 3,
Usable = { "All" },
Skill = S,
SkillLvl = 5,
Stat1 = A,
Stat1Value = 24,
Special = P,
CraftClass = C,
CraftRank = "Expert"..H,
Ingredients = { "[[Fir Beam]]", "[[Platinum Ingot]]", "[[Amethyst]]" },
Amount = { 1, 1, 1 },
Exp = 130,
Sold = 8800,
Sell = 3600,
Type = T
},
["Sea Saw"] = {
Description = "A saw believed to be used by shipbuilders. If it's enough for a boat, it's fine for you.",
Rarity = 3,
Usable = { "All" },
Skill = S,
SkillLvl = 6,
Stat1 = A,
Stat1Value = 30,
Special = "Higher quality rate +5%",
CraftClass = C,
CraftRank = "Master"..H,
Ingredients = { "[[Water Beam]]", "[[Giant Tree Nuts]]", "[[Sapphire]]" },
Amount = { 2, 1, 1 },
Exp = 200,
Sold = 14300,
Sell = 9000,
Type = T
},
["Gold Saw"] = {
Description = "Saw made from dazzling gold. Raises the quality of items produced with it.",
Rarity = 4,
Usable = { "All" },
Skill = S,
SkillLvl = 7,
Stat1 = A,
Stat1Value = 36,
Special = "Higher quality rate +20%",
CraftClass = C,
CraftRank = "Master"..H,
Ingredients = { "[[Fire Beam]]", "[[Gold Ingot]]", "[[Star Cluster]]" },
Amount = { 2, 2, 2 },
Exp = 200,
Sold = 20800,
Sell = 12500,
Type = T
},
["Ancient Saw"] = {
Description = "Saw made from reptillian materials. Radiates with pure power.",
Rarity = 4,
Usable = { "All" },
Skill = S,
SkillLvl = 8,
Stat1 = A,
Stat1Value = 44,
Special = P,
CraftClass = C,
CraftRank = "God-in-Training"..H,
Ingredients = { "[[Earth Beam]]", "[[Big Tail]]", "[[Little Tail]]" },
Amount = { 2, 2, 2 },
Exp = 200,
Sold = 28000,
Sell = 11000,
Type = T
},
["Master Saw"] = {
Description = "Saw passed down by famous Carpenters. Just brimming with cutting power!",
Rarity = 5,
Usable = { "Carpenter" },
Skill = S,
SkillLvl = 11,
Stat1 = A,
Stat1Value = 54,
Special = "Higher quality rate +25%",
CraftClass = C,
CraftRank = "God"..H,
Ingredients = { "[[Starry Beam]]", "[[Ancient Fang]]", "[[Wild Antler]]" },
Amount = { 2, 1, 1 },
Exp = 200,
Sold = "N/A",
Sell = 13000,
Type = T
},
["Gigaga Saw"] = {
Description = "Saw created in ancient times. Contains the power of the Fluffkin.",
Rarity = 5,
Usable = { "All" },
Skill = S,
SkillLvl = 12,
Stat1 = A,
Stat1Value = 50,
Special = "Crafting time limit +",
CraftClass = C,
CraftRank = "God-in-Training",
Ingredients = { "[[Gigaga Beam]]", "[[Rainbow Mana]]", "[[Cruel Fang]]" },
Amount = { 2, 1, 1 },
Exp = 600,
Sold = 49000,
Sell = 12400,
Type = T,
DLC = 1
},
["Plume Saw"] = {
Description = "Saw blessed by the gods. Literally flies through wood!",
Rarity = 5,
Usable = { "All" },
Skill = S,
SkillLvl = 13,
Stat1 = A,
Stat1Value = 65,
Special = "Crafting S. Skill rate +25%",
CraftClass = C,
CraftRank = "God-in-Training"..H,
Ingredients = { "[[Gigaga Beam]]", "[[Rainbow Mana +]]", "[[Exquisite Feather]]" },
Amount = { 2, 1, 1 },
Exp = 1500,
Sold = "N/A",
Sell = 13000,
Type = T,
DLC = 1
},
["Solar Saw"] = {
Description = "Saw containing the power of the sun. Guaranteed to brighten the user's day!",
Rarity = 5,
Usable = { "Carpenter" },
Skill = S,
SkillLvl = 15,
Stat1 = A,
Stat1Value = 70,
Special = "Higher quality rate +30%",
CraftClass = C,
CraftRank = "God"..H,
Ingredients = { "[[Divine Beam]]", "[[Giant Divine Log]]", "[[Sun Cluster]]" },
Amount = { 2, 1, 5 },
Exp = 1800,
Sold = "N/A",
Sell = 16000,
Type = T,
DLC = 1
}
}
return Data