Module:Gear/Shields/Data

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Documentation for this module may be created at Module:Gear/Shields/Data/doc

-- Shields Data
local T = "[[Armour]] ([[Shields|Shield]])"
local S = "[[Shield Skill]]"
local D = "Defence"
local M = "Magic Defence"
local P = "------"
local C = "[[Blacksmith]]"
local H = " (High Level)"
local G = "[[Lunares Coins|Gold Lunares Coins]]"

local Data =
{
	["Paladin's Shield"] = {
		Description = "A practice shield given to novice Paladins. Not the strongest, but anyone can use it.",
		Rarity = 0,
		Usable = { "All" },
		Skill = S,
		SkillLvl = 1,
		Stat1 = D,
		Stat1Value = 3,
		Stat2 = M,
		Stat2Value = 0,
		Special = P,
		Sold = 400,
		Sell = 10,
		Type = T
	},
	["Bronze Shield"] = {
		Description = "An easy-to-use, bronze shield. The first step towards an impenetrable defence.",
		Rarity = 0,
		Usable = { "All" },
		Skill = S,
		SkillLvl = 1,
		Stat1 = D,
		Stat1Value = 6,
		Stat2 = M,
		Stat2Value = 0,
		Special = P,
		CraftClass = C,
		CraftRank = "Fledgling",
		Ingredients = { [[Bronze Ingot]], "[[Oak Beam]]" },
		Amount = { 1, 1 },
		Exp = 10,
		Sold = 1600,
		Sell = 300,
		Type = T
	},
	["Iron Shield"] = {
		Description = "A heavy shield forged of iron. For when bronze just doesn't cut it.",
		Rarity = 1,
		Usable = { "All" },
		Skill = S,
		SkillLvl = 2,
		Stat1 = D,
		Stat1Value = 9,
		Stat2 = M,
		Stat2Value = 0,
		Special = P,
		CraftClass = C,
		CraftRank = "Apprentice",
		Ingredients = { "[[Iron Ingot]]", "[[Pine Beam]]" },
		Amount = { 1, 1 },
		Exp = 15,
		Sold = 2000,
		Sell = 650,
		Type = T
	},
	["Silver Shield"] = {
		Description = "A sturdy shield forged of silver. Strikes fear into monsters' hearts. If they have hearts...",
		Rarity = 2,
		Usable = { "All" },
		Skill = S,
		SkillLvl = 2,
		Stat1 = D,
		Stat1Value = 12,
		Stat2 = M,
		Stat2Value = 6,
		Special = "Vitality +2",
		CraftClass = C,
		CraftRank = "Adept",
		Ingredients = { "[[Silver Ingot]]", "[[Palm Beam]]" },
		Amount = { 2, 1 },
		Exp = 55,
		Sold = 3600,
		Sell = 1300,
		Type = T
	},
	["Gold Shield"] = {
		Description = "A gleaming golden shield. Once you've used one, you'll never look back.",
		Rarity = 3,
		Usable = { "All" },
		Skill = S,
		SkillLvl = 3,
		Stat1 = D,
		Stat1Value = 17,
		Stat2 = M,
		Stat2Value = 8,
		Special = P,
		CraftClass = C,
		CraftRank = "Expert",
		Ingredients = { "[[Gold Ingot]]", "[[Sugar Beam]]" },
		Amount = { 2, 1 },
		Exp = 100,
		Sold = 4200,
		Sell = 1800,
		Type = T
	},
	["Rose Shield"] = {
		Description = 'A curved shield favoured by the gentry. It is thus known as "The Rose of Nobility".',
		Rarity = 3,
		Usable = { "All" },
		Skill = S,
		SkillLvl = 4,
		Stat1 = D,
		Stat1Value = 16,
		Stat2 = M,
		Stat2Value = 16,
		Special = "Dexterity +2",
		CraftClass = C,
		CraftRank = "Expert"..H,
		Ingredients = { "[[Platinum Ingot]]", "[[Mangrove Beam]]", "[[King Gel]]" },
		Amount = { 2, 1, 1 },
		Exp = 130,
		Sold = 8200,
		Sell = 5700,
		Type = T
	},
	["Captain's Shield"] = {
		Description = "A shield used by leaders among Paladins. Well-made and perfectly balanced.",
		Rarity = 3,
		Usable = { "Paladin" },
		Skill = S,
		SkillLvl = 4,
		Stat1 = D,
		Stat1Value = 24,
		Stat2 = M,
		Stat2Value = 10,
		Special = "Vitality +2",
		CraftClass = C,
		CraftRank = "Expert"..H,
		Ingredients = { "[[Platinum Ingot]]", "[[Fir Beam]]", "[[Silver Ingot]]" },
		Amount = { 2, 1, 1 },
		Exp = 130,
		Sold = 5400,
		Sell = 3000,
		Type = T
	},
	["Magicbane Shield"] = {
		Description = "A shield imbued with magical protective power. Emits an eerie sound when struck.",
		Rarity = 4,
		Usable = { "Paladin", "Mercenary", "Miner", "Woodcutter", "Blacksmith", "Carpenter" },
		Skill = S,
		SkillLvl = 4,
		Stat1 = D,
		Stat1Value = 20,
		Stat2 = M,
		Stat2Value = 20,
		Special = P,
		CraftClass = C,
		CraftRank = "Master"..H,
		Ingredients = { "[[Magic Ingot]]", "[[Starry Beam]]", "[[Gold Ingot]]" },
		Amount = { 2, 1, 1 },
		Exp = 200,
		Sold = 10000,
		Sell = 3600,
		Type = T
	},
	["Knightly Shield"] = {
		Description = "A shield designed only for worthy Paladins. It provides unrivaled protection.",
		Rarity = 4,
		Usable = { "Paladin" },
		Skill = S,
		SkillLvl = 5,
		Stat1 = D,
		Stat1Value = 28,
		Stat2 = M,
		Stat2Value = 12,
		Special = "Max HP +20",
		CraftClass = C,
		CraftRank = "Master"..H,
		Ingredients = { "[[Magma Ingot]]", "[[Dragon Shard]]", "[[Platinum Ingot]]" },
		Amount = { 2, 1, 1 },
		Exp = 200,
		Sold = 18000,
		Sell = 6500,
		Type = T
	},
	["Gallant Shield"] = {
		Description =" A legendary shield described in many tales of heroism. It is said to repel any attack.",
		Rarity = 5,
		Usable = { "Paladin" },
		Skill = S,
		SkillLvl = 7,
		Stat1 = D,
		Stat1Value = 32,
		Stat2 = M,
		Stat2Value = 20,
		Special = "Guard rate +++",
		CraftClass = C,
		CraftRank = "God"..H,
		Ingredients = { "[[Ancient Ingot]]", "[[Gigaga Beam]]", "[[Mystical Sapphire]]" },
		Amount = { 2, 1, 1 },
		Exp = 600,
		Sold = "N/A",
		Sell = 9900,
		Type = T
	},
	["Ancient Shield"] = {
		Japanese = "古代の盾",
		Description = "A shield housing souls of ancient warriors. It has saved lives for generations.",
		Rarity = 5,
		Usable = { "Paladin" },
		Skill = S,
		SkillLvl = 8,
		Stat1 = D,
		Stat1Value = 40,
		Stat2 = M,
		Stat2Value = 25,
		Special = "Guard Rate +++",
		CraftClass = C,
		CraftRank = "God-in-Training"..H,
		Ingredients = { "[[Demonic Ingot]]", "[[Ancient Emerald]]", "[[Ancient Stone +]]" },
		Amount = { 2, 1, 1 },
		Exp = 1500,
		Sold = "N/A",
		Sell = 20000,
		Type = T,
		DLC = 1
	},
	["Aegis Shield"] = {
		Description = "Extraordinary shield that grants you divine protection. Easily deflects fierce blows.",
		Rarity = 5,
		Usable = { "Paladin" },
		Skill = S,
		SkillLvl = 9,
		Stat1 = D,
		Stat1Value = 50,
		Stat2 = M,
		Stat2Value = 30,
		Special = "SP-recovery speed +",
		CraftClass = C,
		CraftRank = "God"..H,
		Ingredients = { "[[Ancient Ingot]]", "[[Protection Stone +]]", "[[Berserk Stone +]]" },
		Amount = { 2, 1, 1 },
		Exp = 2000,
		Sold = "N/A",
		Sell = 30000,
		Type = T,
		DLC = 1
	},
	["Dragon King's Shield"] = {
		Description = "Shield used by the Dragon King, the hero of centuries-old Castele legend.",
		Rarity = 5,
		Usable = { "All" },
		Skill = S,
		SkillLvl = 10,
		Stat1 = D,
		Stat1Value = 58,
		Stat2 = M,
		Stat2Value = 22,
		Special = "Defence +20",
		Sold = G,
		Sell = 10,
		Type = T,
		DLC = 1
	}
}
return Data