Template:Gear

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Rarity
0 Stars.png
Usable by
Paladin icon 0.png Mercenary icon 0.png Hunter icon 0.png Magician icon 0.png Miner icon 0.png Woodcutter icon 0.png Angler icon 0.png Cook icon 0.png Blacksmith icon 0.png Carpenter icon 0.png Tailor icon 0.png Alchemist icon 0.png
Required
------
Stats
Attack Normal ?
Good ?
Great ?
Top ?
Divine ?
Special Effects ------
No Recipe
Ingredient 1 x 0
-
-
Information
Buy price Dosh ?
Sell price
Dosh
Normal ?
Good ?
Great ?
Top ?
Divine ?
Type -

If your item is a weapon, armour, tool, accessory, or any type of equippable, this is the page for you!

If, however, you have a craftable item that is not equipment (such as food, potions, ingots, etc), please take a look at the Template:Craftmat template.

If your item is neither craftable or equippable (logs, weeds, etc), then please take a look at the Template:Item template.

{{Gear
| name = Item Name
| description = Item Description
| rarity = Rarity in number of stars (i.e. 5)
| paladin,mercenary,etc = put a 1 if the item is equippable on that class, ignore otherwise
| gender = if gender restricted, put Male or Female.
| skill = if there's a required skill, put it in brackets, i.e. [[Magic Skill]], else ignore.
| skillLvl = if there's a required skill, the level it needs to be. If there's a required level (i.e. you need to be level 15 to equip this), use that instead. Otherwise ignore. Only use numbers.
| stat1 = The name of the first (or only) stat of the item.
| stat2 = The name of the second stat of the item, if applicable. If the item only has one stat, ignore.
| stat1value = value of that first stat.
| stat1good,stat1great,stat1top,stat1divine = values of the first stat for good, great, or top items respectively.
| stat2value,etc = same as stat1value,etc except for the second stat.
| special = if the item has a special effect, write here. if not, ignore.
| special2 = if the item has a second special effect, write here, otherwise ignore.
| craftClass = the crafting class to make this item, if applicable. Put in brackets, i.e. [[Blacksmith]]
| craftRank = the rank of the recipe (Fledgling, Adept, etc) if applicable. Add (High Level) if it's a high level recipe.
| ingredient1 = if craftable, the first ingredient, in brackets, i.e. [[Oak Beam]]
| ingredient2,3 = same for next two ingredients if applicable.
| amount1 = amount of first ingredient
| amount2,3 = same for next two ingredients.
| sold = price the item is sold for in stores.
| sell = price you can sell the item for at normal quality.
| sellgood,sellgreat,selltop,selldivine = same for higher qualities.
| type = category? not sure, whoever added this please edit :)
}}

If anything is unclear about this explanation, please go bother User:Paranoodle and they'll try to fix it.