User blog:Reub/Some standards for monsters & places

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Here are some things we need to think about for monster pages:

Do we list EXP/Gold drops? I think we should (since EXP and Gold always drop the same amount). EXP for monsters is very consisten. 90% of the time it is the same value. Around 10% of the time you only get ~60% EXP for killing a monster. In addition, you have a chance to drop an EXP crystal which gives a bonus 150% of the monster's EXP when you pick it up. This means we can list the EXP for a monster as one number. Gold always is the same amount.

We need to display whether a monster is friendly/aggressive. Some monsters will automatically target you, and some wont.

We should also represent nighttime only monsters.

How do we, or should we at all, display monster spawning locations? Do we specify whereabouts in a map each monster spawns? Should we include pictures? This is an end goal kind of thing I suppose.


Here are some things for Place pages:

We should list NPCs (including generic NPCs, like guide paladins, bounty clerks, save points). In cities, some NPCs change location between day/night, so we should list these only during their specific time where appropriate. These can link to individual NPC pages which tell you the quests they give you (this is a big task, so we can get to it later).

We should list regenerating and non-regenerating treasure chests. We can also list miscellaneous "gatherables", including flowers, things like spring water, apples or fruits, bones, and any other things which don't require a specific skill to unlock.

We should list when a place is unlocked/after which story chapter it unlocks.